This course takes you through every aspect of developing games for Windows 8, from audience definition through product monetization. Discover the gaming engines that’ll ease the process, such as Construct2 by Scirra, GameMaker by YoYo Games, and Unity. The course is appropriate for beginning game developers and includes demos and lots of tips to help you make your venture a success.
Instructors | Jeremy Foster - Microsoft Technical Evangelist; Michael Palermo - Microsoft Technical Evangelist; Adam Tuliper - Microsoft Technical Evangelist
This module describes the aspects involved in planning your game, including audience and competition analysis and deciding your target platform and architecture.
This module describes the types of resources and tools you can use to develop your game, including how to reach your audience and the types of graphics and software available.
This module describes the Construct2 game concept and covers project setup, creating and controlling the hero, spawning enemies, controlling the sizing, collisions, and scoring.
This module covers GameMaker essentials, including assets, objects, rooms, and configuration, and includes tutorials and demos.
This module features a Unity game demo and discusses aspects of the game including developing in 3d, compiled scripts, and exporting to Windows 8.
This module describes monetization strategies, gaming analytics, and Store submission.
Please peruse this section for additional information that supports this Jump Start event. This is an opportunity for you to dive deeper into Gaming Engines for Windows 8 at your own pace.
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