Developing 2D & 3D Games with Unity for Windows Jump Start

Whether you're a beginner or an established indie game developer, if you want to ramp up your skills, join the always-entertaining Adam Tuliper (of DinoBurger fame) and a team of industry experts for this informative Jump Start. They take you on an awesome, two-day journey using Unity, one of the most popular game development tools available.

Learn how to develop Unity Games for Windows using C# and Unity, and see why Unity is the tool of choice for millions of game developers around the world. Explore the interface, 2D and 3D game development, publishing for Windows, and monetizing your games. Find out how Unity helps you animate events, use environmental controls, add finishing touches for a more polished game, and more. Don't miss it!

Course Outline:

DAY ONE:

  • Introduction and Overview
  • 2D Game Development
  • 2D and 3D Asset Creation
  • 3D Game Development
  • Optimizing Your Games

DAY TWO:

  • Building for the Windows Platform
  • Application Lifecycle Management (ALM) in Unity
  • Marketing and Monetization
  • Adding the Finishing Touches
Instructor Team
​Adam Tuliper | Microsoft ​Senior Technical Evangelist | @AdamTuliper

Adam Tuliper works as a Technical Evangelist for Microsoft helping others achieve their technical vision. He works extensively with the gaming community in the western United States, co-runs the Orange County Unity Meetup, and is an indie game dev working on new titles. Prior to Microsoft, he worked as a software architect in defense, finance, pharma, manufacturing, technology, and public sector fields over a span of more than 18 years. He has been deeply involved in .NET internals since early beta, and he currently works extensively developing solutions with Unity, C#, Windows Store Apps, Windows Phone, HTML/JS, Azure, ASP.NET, SQL Server, and various open source technologies. He presents nationwide at conferences, such as //build, VsLive, TechEd, GDC, and speaks regularly at user groups. He is also a pluralsight.com author and an MSDN Magazine author.

​Carl Callewaert | ​Lead Evangelist | @CarlUnity
Carl Callewaert's enthusiasm for gaming builds on 10 years of production and evangelism experience, and he loves sharing that enthusiasm with the Unity community. Prior to Unity, Carl worked on AAA and indie games and as a contract worker for Autodesk Education.
​David Crook | Microsoft ​Technical Evangelist | @DavidCrook1988
Tech Evangelist David Crook spends most of his time working on video games and dabbling in data analytics. He comes to DX from Microsoft Consulting Services, where he was a custom development and development operations consultant.
​Dave Voyles | Microsoft ​Technical Evangelist | @DaveVoyles
Technical Evangelist Dave Voyles focuses on HTML5, WebGL, gaming, and cross-platform mobile development. Previously, he worked as an engineer on Comcast's Xbox team, where he helped write their Xbox 360 and Xbox One applications. You can get more information, including tutorials and development resources, on his website.
​Jason Fox | Microsoft ​Technical Evangelist | @JasonGFox
Jason Fox is a Technical Evangelist at Microsoft, a veteran software developer, and a game developer. He has a serious passion for technology and for helping others be successful. Other careers include the US Navy, missile systems, electronics repair, and systems engineering. When time allows, he is also an avid gamer.
​Matt Newman | ​Indie Game Designer / Artist | @mnewmanart

​Matthew Newman is an indie game designer who has created several original IPs for his own studios, and he co-founded two indie game studios. He is the creator of GraveStompers for iOS and Android, and he currently runs his own studio, Subscience Studios, based in Tustin, California. Matthew has led a prolific career as an artist for the entertainment industry, initially starting with film, and then music-related projects, and finally settling on games. He has worked with major industry clients, like Interscope Records, Monster Energy, and Marilyn Manson. Subscience is currently finishing up Hail to the King: Deathbat, for the band Avenged Sevenfold, due out on mobile devices in the fall. Follow Matthew's artistic endeavors on his website.

​Tobiah Marks | Microsoft ​Game Dev Evangelist​ | @TobiahMarks
Independent Game Developer Tobiah Marks started a company called "Yobonja," right after college, with a couple of friends. Their most popular game was Blast Monkeys, a physics-based puzzle game that was the #1 Android app. Tobiah stopped keeping track of downloads after they passed 12 million, and people still play it and its sequel today.

In 2013, Tobiah started working for Microsoft as a Game Evangelist. He helps developers, teaches them what he knows, and enables them to make better games and successful companies.
Live Event Details
September 9–10, 2014
9:00am–3:00pm PDT
What: Fast-paced live virtual session
Cost: Free
Audience: Beginning to intermediate game developers
Prerequisites:

No prior game dev experience is required, but a basic understanding of C# and Visual Studio, and of Windows XAML projects for Windows Store/ Windows Phone apps, is helpful.

 
To register for this event, click the green check mark on the left to sign in to MVA or create an account.
                     
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